Thanks for reminding me, i've seen my machine play smooth animation with Classicmode in Tiger but haven't been able to reproduce it on demand. Even so, it's different now, where I get pulsations of about 2 seconds smooth between about 4 seconds rough, maybe closer to 1.5 seconds smooth then 4.5 seconds rough. It historically had been constantly rough animation, of course. But I made some major improvements to my Mirror Door 2003 rig recently, that must be causing smooth animation in Tiger Classicmode. Namely, I use a firmware script to change the model id from PowerMac3,6 to PowerMac7,2 (G5/2003) and the OS X reacts to it by optimizing DDR. Then I also disabled 'Beam Sync'. Maybe if I had 2.0 GHz CPU rather than my 1.58 and if I had Radeon 9800 rather than my Radeon 9600, then it would already be smoothed. Anyway, I've tried various tweaks to the classicmode's system folder with no luck. I have a new theory that I forgot to test, so I'm saying thanks for reminding me. It might be when I run classic for the first time following a 'fresh' install is when I seen it be perfectly smooth. I have multiple Tiger partitions and occasionally restore them to clone images which have never run classic, so that'd explain what I've witnessed.
- Linux On Powerpc Mac
- X86 Emulator For Powerpc Mac High Sierra
- Pearpc Powerpc Architecture Emulator 64 Bit
- X86 Emulator For Powerpc Mac Iso
- Powerpc Mac Software
Now that we're all having Fun With Emulators, wouldn't it be cool to run x86 mac stuff on PowerPC hw. The opposite of Rosetta, it could be named 'Attesor'. It ought to be reasonable to code such an emulator. Rosetta is neither included nor supported in Mac OS X v10.7 'Lion' or later, which therefore cannot run PowerPC applications. 5 Because of the greater architectural differences between Intel and PowerPC processors, Rosetta operates at a higher level than the 68000 emulator did, as a user-level program that can only intercept and emulate user. All the 68K emulators, for the PPC or x86 platform, required a ROM-image, dumped from a genuine 68K machine in order to function. Forgive me if I'm wrong, but isn't this exactly why OSX doesn't run natively on other (non-Apple) PPC computers (built for Debian etc Linux) without MoL?
What's stopping the official G5 from booting OS9?
Windows x64 Mac OS X: Dolphin 4.0.2: 7 years ago: Windows x64 Windows x86: Dolphin 4.0.1: 7 years, 1 month ago: Windows x64 Windows x86: Dolphin 4.0: 7 years, 2 months ago: Windows x64 Windows x86 Ubuntu 13.04 Mac OS X: Dolphin 3.5: 7 years, 11 months ago: Windows x64 Windows x86 Mac OS X: Dolphin 3.0: 9 years, 5 months ago: Windows x64 Windows. Currently, SoftMac emulates a Motorola 68K processor on X86 processors from AMD and Intel. This limits the product to emulating Mac OS software that does not require a PowerPC processor.
I don't like Leopard whereas Tiger is my fav, weird huh? There's a 100 things Apple did with Leo that drove desktop computing in the wrong direction. The intel switch was the wrong direction, a conspiracy nonetheless. Part of Apple's plan for iPhone security was to have less capable desktops. Risc is obviously superior, they think the smartphone is more important and so there's multicore risc inside the phones, they handicapped the desktops using cisc as a way to better protect the phones against hacking, and Leopard the iOS wannabe... all planned.
Avoid the cost of new hardware
Some developers may not have access to a PowerPC® Linux™ system to play with (although you can buy one for less than US$200 at the time of this writing). For the curious x86 Linux user, emulation is a convenient and inexpensive alternative. There are at least three open source PowerPC emulators available, two of which are quite new.
Accuracy
Some emulators, particularly those used by processor developers, are cycle-accurate, meaning that a particular instruction in a given context will take exactly as many cycles to run as it would on real hardware. These emulators emulate not just the instruction set, but also the internal pipelines and caches of the processor. They are particularly useful during development before real silicon exists, and they can also yield more insight into performance bottlenecks than can be gleaned from hardware performance counters. However, these emulators have some severe limitations. Because they document so much intellectual property and hardware tricks, their internals are almost never free for examination or modification. Instead, the processor designer will make binaries available, sometimes for no cost, often for a very restricted range of hosts. Another problem for higher-level software developers is that because they emulate large amounts of processor internals, they are very slow. Finally, they may not be as accurate as real hardware. For reasons of speed or complexity, even a cycle-accurate emulator can omit cache or IO emulation, yielding skewed results. They're probably pretty close for most situations, but the fact remains that an emulator is only emulating the hardware, and its behavior can diverge.
None of the emulators discussed here are cycle-accurate. In fact, they probably aren't even fully behavior-accurate. (When that happens, it's called a bug, and will usually end up being squashed... eventually).
Emulating user mode
One very convenient feature for the casual developer is user-mode emulation. If an emulator emulates only the processor and IO (such as a network device), a Linux kernel would need to be booted (and emulated) first, then the emulated application on top of that. That's certainly important for more serious work, but it's much more convenient for simple experimentation to avoid dealing with kernels entirely. If the emulator can emulate not just the processor but also the operating system kernel, that makes it much easier to run little programs that don't depend on many kernel services, such as those that only need to use the
write
and exit
system calls.When an emulator ordinarily encounters a PowerPC system call instruction, it emulates the exception by storing the instruction address into the SRR0 register, setting some architecture-defined bits in SRR1, and transferring control to physical address 0xC00. (Some PowerPC variants allow more control over this behavior, but this is the traditional PowerPC model.) The emulated kernel has its system call exception handler at 0xC00, just like on hardware, and so the kernel takes control of the processor.
When an emulator supporting user-mode emulation encounters a system call instruction, on the other hand, it does not transfer control to the emulated exception handler; instead it interprets the system call itself. The easiest examples are system calls like
read
and write
: these can be almost directly converted into real system calls made by the emulator. The glue layer to translate between emulated system calls made by the emulated application and real system calls made by the emulator may have other functionality, such as logging all system calls made by the emulated application.In addition to bypassing the complexity of building a kernel to emulate and a file system image to boot into, and configuring a virtual network device for IO, this shortcut also speeds up emulation, as the reams of kernel instructions that would have run to handle the system call -- from the exception handler through the VFS and the device driver -- are bypassed. However, it should be clear that not running the kernel inside the emulator means the overall behavior could be quite different indeed. In the worst case, a bug in the emulator's system call glue could make it seem as though the emulated application is buggy, even though it would run perfectly on a real kernel. This worst case remains pretty rare, though, and these tools are generally production-ready.
Qemu
Qemu, which is relatively new, uses dynamic translation like a Java Just In Time (JIT) compiler to achieve good performance; in this case, good performance is about 4x to 10x slower than native hardware, depending on the benchmark. It supports a few different hosts and targets, but all we'll worry about is x86 host and PowerPC target, which fortunately is one of the supported configurations. Qemu also supports a remote GDB (GNU Debugger) connection, which is very valuable for debugging. Unfortunately, qemu does not support GDB connections in user-mode emulation, only in full-system mode. Qemu does not support AltiVec™ vector-processing instructions.
PearPC
PearPC is another new emulator that can use JIT dynamic translation, but only on an x86 host with a PowerPC target -- however, that environment is the goal of this article. Its performance isn't as good as qemu's, being roughly 15x slower than the host system. Unfortunately, PearPC does not support a user environment, so a kernel and basic file system would be needed as well (Linux, Darwin, and Mac OS X are currently supported). PearPC does not support a GDB connection, nor yet does it support AltiVec vector-processing instructions (although the developers plan to add them in a future release).
PSIM
PSIM (PowerPC simulator) is the granddaddy of PowerPC emulation: it was written in 1994 and assisted in some of the initial port of Linux and NetBSD to the then-new PowerPC architecture. PSIM was integrated with the GDB sources, and amazingly, although it hasn't seen development since 1996, it still builds and works. Being integrated with GDB, PSIM also supports GDB connections, including user mode. Because it predates AltiVec, PSIM does not support AltiVec vector-processing instructions.
Linux On Powerpc Mac
Choosing an emulator
For the reasons discussed above, this article uses qemu; the same basic issues apply with the others, but qemu is the simplest to build for the purposes of this article. Download and extract the latest qemu tarball (see Related topics), then:
Listing 1: Building qemu
This will produce
./ppc-user/qemu-ppc
, which will be used later to execute PowerPC binaries.Cross-compiling
The second key ingredient in cross-development is a cross-compiler. A cross-compiler is a compiler that runs on one architecture but produces binary code for another. This is very convenient if the deployment system is significantly underpowered relative to the development system, as is usually the case in embedded system development. A cross-compiler does not overwrite the system's native compiler or interact with it in any way.
Crosstool
Building a GNU cross-compiler can be pretty easy depending on the architectures involved, but sometimes build breaks do happen. It can also require several stages of builds to get all the right components built for each other in the right way. To remove the guesswork and automate the process, Dan Kegel has developed a very useful build script called crosstool.
Download and extract the latest version of crosstool (see Resources). Then:
Listing 2: Building crosstool
That will run for a while, and when it finishes, binutils, GCC, and glibc will be installed for cross-compiling in /opt/crosstool. Have a look at the directory structure there, and consider adding it to the PATH environment variable to save typing later.
Hello, world
Now that an emulator and cross-compiler have been built, it is time to put them together and test the new environment. Put the following source into hello.c:
Listing 3: A strangely familiar program
For now, use static linking to avoid worrying about how to install PowerPC shared libraries on the x86 host system. To produce a 32-bit PowerPC ELF executable named 'hello', run the following:
X86 Emulator For Powerpc Mac High Sierra
Listing 4: Cross-compiling with GCC
To verify that it is the expected format, you can use this command:
Listing 5: Checking file type
And finally, run the executable under qemu:
Listing 5: Running an executable under qemu
'Hello, world.' should be output to the terminal.
What now?
Now you know you can build C code into PowerPC executables and run them. You can also experiment with the simple assembly example given in the 'Introduction to PowerPC Assembly' article, which is listed in Related topics. (Note that you could use the cross-assembler directly, it's a lot easier to continue to use the compiler instead.) Once you're satisfied with that, you can move on to bigger and more interesting examples, perhaps including shared libraries (read the qemu documentation -- which is also listed in Related topics -- for help with that).
64-bit PowerPC
Although crosstool can produce ppc64 toolchains just as easily, there is unfortunately no open source emulator for 64-bit PowerPC, so you would need real hardware to experiment. Of course, ppc32 executables run just as well on ppc64 hardware (but the reverse is not true).
Pearpc Powerpc Architecture Emulator 64 Bit
Conclusion
An emulator will never be as fast as native hardware; the biggest reason functionality is implemented in hardware is speed. An emulator will also never be as accurate as real hardware, especially when the hardware itself could contain errata that can be triggered by subtle timing interactions of internal components. However, an emulator can be very valuable for development and even general-purpose computing. Virtual PC, a commercial emulator, is used by a large number of Macintosh,® owners to run Windows® applications. It may not be as fast as hardware, but it's cheaper and easier to maintain. When developing low-level operating system code, an emulator can provide that needed glimpse into the system's state to reveal a hardware-crippling bug. In fact, during hardware development, an emulator might be the only development platform available!
X86 Emulator For Powerpc Mac Iso
The emulators above have been and are being used for operating system development, which proves some measure of robustness. But don't let that stop you from trying them out just to experience having 32 general-purpose registers, or from going out of your way to try to support a PowerPC user of software you've written. With an unbeatable price tag and convenient environment, what do you have to lose?
Downloadable resources
Related topics
Powerpc Mac Software
- PearPC is maintained on SourceForge. See also the PearPC documentation.
- You can get qemu from the qemu home page.
- The PSIM model of the PowerPC Architecture is written in extended ANSI-C and hosted at Red Hat. It too has ample documentation.
- Downloads and documentation for crosstool may be found on the project home page.
- Once you are up and running, you can play around with some of the code from Introduction to assembly on the PowerPC (developerWorks, July 2002).
- Did you know you can get a PowerPC Linux kit for as little as US$200? We're talking, of course, about the Kuro (about which more later).
- If you're emulating a whole system, these performance tools will help you get something done (developerWorks, June 2004).
- You can learn more about Just-in-time compilation from Wikipedia.
- Have a question or comment on this story, or on Power Architecture technology in general? Post it in the Power Architecture technical forum or send in a letter to the editors.
- Download a IBM PowerPC 405 Evaluation Kit to demo a SoC in a simulated environment, or just to explore the fully licensed version of Power Architecture technology.